Minimoog-like synth with vibrato depth controlled by mod wheel?

Hm, that sounds wrong. When I’ve tested it I can’t hear any clicking. Can you share the exact patch you are using?

Some things come to mind: The Basic Saw factory patch unfortunately has a loudness sustain level that is not maximum (I should fix this sometime), so there’s always an audible (fairly short) decay when the envelope (re)triggers.

Also, note that there is a parameter which controls if the envelopes retrigger when playing legato: It’s on the Env and Porta Ctrl page (in versions prior to 2.4.0 the page is called Key Assign #3 but the parameter is the same).

I started with “Default” and built from scratch. I’ll post my config tomorrow.

As I said, the click is not related to the envelope. I tried all the envelope retrigger settings, which IIRC do what one would guess. When I have a slow attack, I still hear the click when the envelope doesn’t trigger and the level stays in the sustain region. I also tried all voice assignment settings, and it happens regardless. I also tried all the knobs I didn’t understand (but after reading the manual I now understand, and it’s not them anyway.)

Thanks for the help!

Could you post an audio recording of the click as well? Preferably a musical passage where it happens several times.

Bottom line: there shouldn’t be any clicking when a new note is triggered, so there is something amiss, possibly in the DSP code if you’ve tried all sorts of settings, so I’d really like to have a closer look at this.

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Preset and audio

click.zip

Thanks for the patch and audio file!

The problem with the patch is that the Wave Mode parameter (on the Osc Common page) is set to KeySync rather than FreeRun. This parameter controls if the oscillators are free-running at all times, or if they reset at each new note on. Resetting the oscillators will cause a click, as the waveform jumps from wherever it happens to be to a well defined starting point. So try setting Wave Mode to FreeRun which worked for me when testing the patch.

However, testing revealed something else I need to look into: On the Spread #1 page, the OscSpread parameter doesn’t have a very large range. In mono mode, this parameter governs in practice how much detune there is between the voices, and even when set to max, there’s not a lot of detune. I need to have a look at if something has gone wrong somewhere in the code during development, as I’m pretty sure it wasn’t like this to start with.

EDIT: Found a bug that was introduced in version 2.2.0, which caused the OscSpread parameter range to be severely smaller than intended. I’ll release an update with a fix shortly.

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That’s it, thanks! I believe I tried that, but perhaps it was trying it for a different issue earlier on. I thought I tried everything!

So now it’s perfect! Consider saving that patch (with the wave mode fixed) as a factory patch called Lucky Man. :slight_smile:

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I think we can, with all intent, ask for a little offering at this point . . .

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Absolutely! If you’re asking for something specific, please LMK. Meanwhile, I’ve made a few contributions this year:

  • jRhodes3d, etc - original samples and mapping
  • jSteelDrum - original samples and mapping
  • Zynthian Salamander Grand - processing and reformatting sfz for smaller footprint (85% reduction)
  • Terkelsen Marimba formatting for zynthian
  • TR808 Fischer - initial sfz mapping
  • Soul Band Brass Section - sfz using existing samples, with controls over each of 4 instruments
  • Stevie Clavinet - sfz mapping and other adjustments for zynthian
  • Osiris Piano - sfz simplification & reduction for zynthian
  • Webconf package files for most of the above
  • zPianoRes - LV2 audio plugin that emulates the harp resonance for a sampled piano
  • Old Dogs Classic Rock snapshot, nice demo of common sounds needed by keyboard players (in progress, see Classic Rock snapshot suggestions and please provide input!)

Also, I plan to make a few Youtube demos:

  • Classic Rock sounds on Zynthian (also demo for a “no hardware build” for the cost-conscious.)
  • SetBFree - sadly, there isn’t a good demo of this anywhere I can find!

The question in this post was from setting up the Classic Rock snapshot, since despite trying virtually uncountable synths and presets, I didn’t find the most commonly used classic lead sound.

These will be my first youtube videos, so no doubt I’ll need plenty of help making them not suck.

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Good to hear!

I’d be happy to include the patch in the Factory preset bank. It’ll actually be the first external preset contribution.

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Treat with as much indulgance as you feel willing to give it.

We ran a series of attempts at people playing ‘jump’ so various renderings of lucky man would seem a suitable offering for people if they fancy the idea as we transit from Daphne to Vangelis…

Im sure ive got a half decent midi file of it somewhere…

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Just wondering: Is the Envelope Attack parameter supposed to be at the KeyReset setting? Because with the long attack it does create a click or break in each note played if not playing legato, as the envelope resets to zero at each note on. I would have thought to emulate a Minimoog the parameter should be in the FreeRun position (where the attack segment starts at whatever level the envelope was at).

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You’re right: Env Mode → Env Attack should be FreeRun.

I was testing by playing the Lucky Man solo, which is entirely legato, so I didn’t notice that. Good catch, thanks!

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