New Engine Implementation: Aeolus (Pipe Organ Emulator)

Hi @all!

As you can see, the new Aeolus engine is on master now:

FYI, i’ve implemented a read function for the Aeolus presets file and now when you load a preset, the Zynthian UI controllers get updated nicely. Whoaoooo! :sunglasses: :rofl:

@jerash, I included some “random” presets for testing but i would like to include a decent set of presets, could you send a good “presets” file?

Enjoy!

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