Welcome to the success problem. One can admire the simplicity of a mini moog only one patch and you steered your way to it rather than just recalled it . .
There is a strongly developing division of involvement. With the Mixer control we can provide our top level interface where the zynth community has control over positioning, which is Sensible. Knowing the top left, in which ever orientation we may settle on, is Output Volume is very handy to know.
Quite what may happen in the chaos down below in the Layers, is in truth anyone’s guess, and probably best left that way. By the time you add in the many different possible encoder options that could be available, for some of the many, many parameters we can see, then we will in some cases be doing little more that presenting a mapping.
In someways it’s a mistake to give things names, cos most people aren’t very good at generating decent names within namespaces.
I’d actually quite like a bunch of strings simply filed under a string sound with duplicates, if I could easily preview and grade them.
What you really want is fast audio reviewing, in lists that you can order many ways. To be able to sort by Attack, Decay Values for instance, and then tagging of those groupings, would allow people to pass back their view as minimum a ‘like’, a Shrug’ or a dislike, possibly. And at best of range value. . . .
If we could categorize properly then rather than comparing within engines we could compare across the whole set of sounds, so you could genuinely choose similar sounds produced in completely different ways. I don’t know if there is a world of C-Sound string pads but It would be interesting to put those in people hands who reach for a Solina at the moment. . .