freshly got my V3 kit and had a blast putting it together and taking it for a spin (Pairs nicely with my DYI faderbox).
My Question - I’m trying to load in self-sampled instruments and sounds that I created originally to use with sforzando. The main problem is - I get no sound from my sfz files. Is there something LinuxSampler specifics that I missed?
I’m creating my sfz files with a selfmade tool intended to quickly map a sample folder into a playable instrument (which works well and has even been tested by Charlie Clouser a few months ago xD), it inserts comment, CC labels and all the goodness.
My Samples usually are 48/24, I tried to convert them down to 44.1/16 but apparently same result Any help appreciated.
A snippet of the generated sfz file I’m using:
/*
Name: Moving Pads
Instrument: Synth
http://www.sfzformat.com/
https://plogue.com/products/sforzando.html
Recorded by: Matthias Fluor
Terms of Use: Just use it
Created: 2020-05-01
===========================================
*/
<control>
default_path=441/Pad I/
label_cc007=Main Volume
label_cc010=Main Pan
label_cc85=0
set_cc007=100
set_cc010=64
<global>
volume=0
// A & R Settings
ampeg_attack=0.001
ampeg_release=0.15
amp_veltrack=0
// Master Volume and Pan
amplitude_oncc7=100
pan=-100
pan_oncc10=200
<group>
// Group: 0
group_label=0
// Layer fade-in / "Group Mic Volume"
xfin_locc85=0
xfin_hicc85=127
<region> sample=mov_pad_i_C1.wav key=24 lovel=0 hivel=127 seq_position=0amp_velcurve_127=1
What I found out (so it’s essentially solved with a question remaining):
LinuxSampler ignores the missing opcodes - meaning you can slap in ARIA-style sfz files. That wasn’t the problem in my case
“C style” comments /* multiline comment */ result in no sound played (guessing that LS doesn’t see it as comment and “breaks” due to strange characters)
seq_position without RRs doesn’t work (haven’t tested with RRs yet)
And the resulting implementation question for Zynthian-UI:
If I create additional control, such as a crossfade with xfin_locc/xfin_hicc, is there a way to have the CC displayed in the UI as encoder? So I would essentially have a page with “Additional controls” and there the 4 Hardware encoders could be used for 4 freely creatable sfz effect - be it a cutoff or as in my case a “mic mixer”.
@jofemodo: Thanks for that pointer as well. I heard about sfizz on the sfz development discord, but haven’t looked into it yet, since until now I did all my personal sampling for sforzando