I’m trying to use Zynthian as synth and vocal effects processor simultaneously. I have synth chains and a MOD-UI chain with the vocal effects, and I can switch the effects on and off with a midi controller. The only problem is that I can’t switch the MOD-UI effects while I’m playing a synth. I have to select the MOD-UI chain, switch, and then back to the synth chain. I use stage mode, I can’t modify the midi channel of my keyboard, so multitimbral mode is not an option.
I tried to use midi filter rules, but it doesn’t work for me. For example, I have a synth on chain 4 and MOD-UI on chain 5, and I have a delay effect with on-off switch mapped to CC#28. I make a rule in webconfig: MAP CH#3 CC#28 => CH#4 CC#28, save, reboot. Like before, I can’t switch the delay on and off when chain 4 is active, only when chain 5.
What software version are you using? Stable or testing? I will assume you are using stable because you talk about “stage mode” and this doesn’t exist anymore in testing
First of all, MIDI rules are applied before “active channel” translation (stage mode), so any previous channel translation will be erased by it.
You could consider moving to testing version and see if it works for your use-case.
Also, you could consider using one or several native audio chains instead of a MOD-UI chain.
Thanks for your reply. I’m on stable, but I will try the new features on testing.
Am I understanding this correctly, that midi filter rules are for multitimbral mode only? This explains everything.
I tried native audio chains instead of MOD-UI, but I can’t bypass individual effects that way. Sometimes I use crazy/funny vocal effects, I have to switch them many times on and off.
I found a quick solution for tomorrow’s rehearsal. It turned out that I can change the transmit midi channel of my keyboard via CC messages from the controller. Now I can use multitimbral mode, switch MOD-UI effects from the controller independently of playing synth chains.
Of course I will move to testing and explore the new world with another card after the rehearsal
Just one more question: is there any solution or workaround to bypass audio effects outside MOD-UI?