Updated version of the OBX-D

Hi !

New zynthian user here, I come from the MOD platform.

I have been using the obxd on the mod platform, and now was testing on the zynthian. I found out you guys use the old 2DAT version of the obxd, and not the more recent discoDSP version.
That one has more voices then eight, up to 32. I run an arpeggiator on the obxd and the difference between 8 and 32 voices is actually VERY noticeable..

Is there a reason you guys dont use discoDSP his version? MOD used it because it was open source, only the GUI from discoDSP had limited rights.

I can help if needed into converting the presets with the additional parameters in the lv2 ttl files.

Hi @krullebolle! A very warm welcome to zynthianland.

This has been discussed before with some concerns over how discodsp interpret GPL.

We have integrated obx-f into our development version (Vangelis) as described here.

You may wish to compare this with the discodsp version and comment on pros and cons.

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Thanks !

I checked it out, the GUI is cool! Tested saving a patch, it is differently structured then before. How can I know if I convert presets that the preset structure won’t change again, untill version 1.0 ?

You can’t. Either keep on and hope for the best, or wait for a stable version. OB-Xd is still there even if it isn’t the latest and greatest version.

are there ready presets for the new version of OBX-D?

I couldn’t find any preset collection for the new OB-Xf. If someone knows about, i would be pleased to include it.

Regards,

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I will try converting some this week.. None exist yet

I just noted that DiscoDSP released a version 2.19 of OB-Xd in December Releases · reales/OB-Xd · GitHub (including source). One new item is that the version is “Fully Free - This build allows commercial use”. Previous versions were only free for personal use.

Looking back at the version history including previous versions (https://www.discodsp.net/news/obxd2.html), most improvements are in the GUI area which might not be a major benefit in Zynthian. There are a couple of code fixes though that may offer improvment in specific areas. One major difference between version 1 (as currently employed in Zynthian) and version 2 is a maximum voice count of 32 (although in terms of code it is a simple change, just a change of a constant).

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Are we going to have to collect Renown OBX renditions to have a fair shoot out?

We need to figure out for sure which one has the most convincing warm, punchy, 3D, organic, analog, mellow sparkle.